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fix issue 158 Shading is computed wrong. #160

Merged
merged 8 commits into from
Dec 4, 2024
Merged

fix issue 158 Shading is computed wrong. #160

merged 8 commits into from
Dec 4, 2024

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tomlm
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@tomlm tomlm commented Nov 30, 2024

  • added unit tests

image

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coderabbitai bot commented Nov 30, 2024

📝 Walkthrough
📝 Walkthrough

Walkthrough

The changes introduced in this pull request involve modifications to the Blend method within the Pixel struct located in the Consolonia.Core namespace. A new case for PixelBackgroundMode.Shaded has been added, which incorporates a call to the Shade method to obtain new foreground and background values. The logic now blends the pixelAbove.Foreground into the newly shaded foreground, resulting in a new Pixel instance that combines both shading and blending. The previous handling of the shaded case has been altered to facilitate this blending, and the return statement has been adjusted to directly return the new Pixel with the shaded background and blended foreground.

Additionally, the PixelTests class in the Consolonia.Core.Tests namespace has been updated with two new test methods: BlendShadedBackground and BlendShadedBackground2. These methods validate the behavior of pixel blending when a shaded background is involved, ensuring that the foreground and background colors are adjusted correctly under specific conditions. No alterations were made to the declarations of exported or public entities in this update.

Possibly related PRs

  • Fix strikethrough implementation #134: The changes in the DrawingContextImpl class regarding the handling of text decorations relate to the modifications in the Blend method of the Pixel struct, which also deals with blending and rendering logic.
  • Add support for Surrogate Unicode sequences  #139: The updates in the DrawingContextImpl class, including the handling of glyphs and text rendering, are relevant to the changes made in the Blend method of the Pixel struct, as both involve rendering and processing visual elements in the console.

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  • goe5mu

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Actionable comments posted: 2

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between bfae13f and b5abbac.

📒 Files selected for processing (2)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (1 hunks)
  • src/Tests/Consolonia.Core.Tests/PixelTests.cs (1 hunks)
🔇 Additional comments (2)
src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (2)

128-131: Good addition of debug-time validation for shading operations.

The debug assertion ensures that shading operations are only performed with blank symbols, preventing undefined behavior early in development.


133-134: Improved efficiency of shaded pixel handling.

The direct return of the shaded pixel eliminates unnecessary blending operations, making the code more efficient and clearer in its intent.

src/Tests/Consolonia.Core.Tests/PixelTests.cs Outdated Show resolved Hide resolved
src/Tests/Consolonia.Core.Tests/PixelTests.cs Outdated Show resolved Hide resolved
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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (1)
src/Tests/Consolonia.Core.Tests/PixelTests.cs (1)

145-179: Add test coverage for edge cases and error conditions.

Consider adding the following test cases to improve coverage:

  1. Test invalid shading operations (when symbol is not a space)
  2. Test edge cases with extreme colors (pure white/black)
  3. Test null or invalid inputs
  4. Test color blending with different alpha values

Here's an example test for invalid shading operations:

+        [Test]
+        public void BlendShadedBackground_WithNonSpaceSymbol_ThrowsException()
+        {
+            var pixel = CreatePixelWithSymbol(Colors.Gray, Colors.White);
+            var shadedPixel = new Pixel(new PixelBackground(PixelBackgroundMode.Shaded));
+            
+            Assert.Throws<ArgumentOutOfRangeException>(() => pixel.Blend(shadedPixel));
+        }
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Reviewing files that changed from the base of the PR and between b5abbac and 0d1c24e.

📒 Files selected for processing (2)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (1 hunks)
  • src/Tests/Consolonia.Core.Tests/PixelTests.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs
🔇 Additional comments (1)
src/Tests/Consolonia.Core.Tests/PixelTests.cs (1)

145-161: ⚠️ Potential issue

Fix test inconsistencies and improve assertions.

  1. The comment "foreground should be lighter" contradicts the assertions checking for lower RGB values (darker colors).
  2. Consider using specific color value assertions for more precise testing.
  3. Consider renaming the test to better describe the white background case.

Apply this diff to fix the issues:

-        public void BlendShadedBackground()
+        public void BlendShadedBackground_WithWhiteBackground_DarkensBothColors()
         {
             var pixel = new Pixel(new PixelForeground(new SimpleSymbol("x"), Colors.Gray),
                 new PixelBackground(Colors.White));
             var pixel2 = new Pixel(new PixelBackground(PixelBackgroundMode.Shaded));
             Pixel newPixel = pixel.Blend(pixel2);
             Assert.True(newPixel.Foreground.Symbol.Text == "x");
-            // foreground should be lighter than original
+            // foreground should be darker than original
             Assert.True(newPixel.Foreground.Color.R < pixel.Foreground.Color.R &&
                         newPixel.Foreground.Color.G < pixel.Foreground.Color.G &&
                         newPixel.Foreground.Color.B < pixel.Foreground.Color.B);
-            // background should be darker than original
+            
+            // Assert specific color values for more precise testing
+            var expectedForeground = Colors.DarkGray;  // Replace with actual expected color
+            var expectedBackground = Colors.LightGray;  // Replace with actual expected color
+            Assert.That(newPixel.Foreground.Color, Is.EqualTo(expectedForeground), "Foreground color should match expected darker shade");
+            Assert.That(newPixel.Background.Color, Is.EqualTo(expectedBackground), "Background color should match expected darker shade");

src/Tests/Consolonia.Core.Tests/PixelTests.cs Show resolved Hide resolved
@tomlm tomlm enabled auto-merge (squash) November 30, 2024 23:39
@tomlm tomlm mentioned this pull request Nov 30, 2024
(newForeground, newBackground) = Shade();
newForeground = newForeground.Blend(pixelAbove.Foreground);
break;
return new Pixel(newForeground, newBackground);
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Lets discuss. We can still draw a non blank symbol on top of the shade, right?

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I think so. Am I losing something by converting the shade background to a transform on the existing color at this point?

Are you thinking we need to do be able to do something like this:
Pixel( Foreground('X', Colors.White), Background(Shaded))) ?

Currently I am doing this:
Shaded => Dim() existing pixel (foreground and background).

Do you think I should do:
Shaded => Dim() existing current pixel background, then blend current foreground, then I suppose Dim() the result?

Or actually put the Shaded background into the pixelbuffer and Dim() on render?

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Almost

Do you think I should do:
Shaded => Dim() existing current pixel background, then blend current foreground, then I suppose Dim() the result?

I'm thinking we should dim the foreground first, then just blend with foreground of new pixel.
This way, if there is no foreground above then foreground of old pixel is just dimmed. But if there is a new pixel, then it should be preserved and not shaded.

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I just understood, that before it was probably fine. But now we have different meaning of Blend procedure. I think it's correct you are getting rid of it here, but we just need to put correct symbol on top if there is one.

tomlm added 5 commits December 2, 2024 07:42
…lend the foreground in. If Foreground is transparent then no foreground blending is done.

* Changed Foreground.Weight and Style to be nullable so we can better know if there is a new value to blend when blending foreground
* Updated interface signature and serialization instructions.
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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (3)
src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (1)

Line range hint 1-101: Consider documenting the shading behavior.

The changes fix the shading computation by properly handling transparency and style inheritance. Consider adding XML documentation to describe this behavior, particularly for the Blend and Shade methods, to help future maintainers understand the design decisions.

src/Tests/Consolonia.Core.Tests/PixelTests.cs (1)

145-179: Refactor shading tests to improve maintainability.

The two shading tests have similar structure and could benefit from shared setup code and more precise assertions.

Consider:

  1. Creating a helper method for pixel creation
  2. Using specific color value assertions
  3. Using more descriptive test names
+    private static Pixel CreateTestPixel(Color background) =>
+        new(new PixelForeground(new SimpleSymbol("x"), Colors.Gray),
+            new PixelBackground(background));

-    public void BlendShadedBackground()
+    public void BlendShaded_WithWhiteBackground_DarkensBackground()
     {
-        var pixel = new Pixel(new PixelForeground(new SimpleSymbol("x"), Colors.Gray),
-            new PixelBackground(Colors.White));
+        var pixel = CreateTestPixel(Colors.White);
         var pixel2 = new Pixel(new PixelBackground(PixelBackgroundMode.Shaded));
         
         Pixel newPixel = pixel.Blend(pixel2);
         
-        Assert.True(newPixel.Foreground.Symbol.Text == "x");
-        Assert.True(newPixel.Foreground.Color.R < pixel.Foreground.Color.R);
+        Assert.That(newPixel.Foreground.Symbol.Text, Is.EqualTo("x"), "Symbol should remain unchanged");
+        Assert.That(newPixel.Foreground.Color, Is.EqualTo(Colors.DarkGray), "Foreground should be darkened");
+        Assert.That(newPixel.Background.Color, Is.EqualTo(Colors.LightGray), "Background should be darkened");
src/Consolonia.Designer/ConsolePreview.cs (1)

436-437: Consider documenting the default behavior

The null coalescing operators provide appropriate defaults, maintaining backward compatibility. Consider adding a comment explaining why these specific defaults were chosen.

+    // Default to Normal weight and style when not specified, maintaining backward compatibility
     FontWeight = _lastWeight ?? FontWeight.Normal,
     FontStyle = _lastStyle ?? FontStyle.Normal,
📜 Review details

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Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 0d1c24e and 0084cce.

📒 Files selected for processing (10)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (1 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (4 hunks)
  • src/Consolonia.Core/Drawing/RenderTarget.cs (3 hunks)
  • src/Consolonia.Core/Dummy/DummyConsole.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/IConsole.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/InputLessDefaultNetConsole.cs (1 hunks)
  • src/Consolonia.Designer/ConsolePreview.cs (2 hunks)
  • src/Consolonia.NUnit/UnitTestConsole.cs (1 hunks)
  • src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs (6 hunks)
  • src/Tests/Consolonia.Core.Tests/PixelTests.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs
🔇 Additional comments (18)
src/Consolonia.Core/Drawing/RenderTarget.cs (4)

95-96: LGTM!

The indentation changes improve readability while preserving the correct cache initialization logic.


114-119: LGTM: Improved caret position validation

The new caret handling logic properly validates that only one caret position exists, throwing an exception if multiple carets are detected.


159-160: Verify handling of nullable font properties

The change from non-nullable to nullable font properties requires careful handling of default values. Please ensure:

  1. The constructor properly initializes these nullable fields
  2. All usage sites handle the null case appropriately

Let's check the usage of these properties:

✅ Verification successful

Font property nullable changes are properly handled

The code shows appropriate handling of the nullable font properties:

  1. The properties are used in equality comparisons for detecting style changes:
_lastWeight != pixel.Foreground.Weight ||
_lastStyle != pixel.Foreground.Style
  1. When applying styles, null coalescing operators provide default values:
FontWeight = _lastWeight ?? FontWeight.Normal,
FontStyle = _lastStyle ?? FontStyle.Normal,
  1. The properties are properly updated from pixel values:
_lastStyle = pixel.Foreground.Style;
_lastWeight = pixel.Foreground.Weight;
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for FontStyle and FontWeight usage
ast-grep --pattern 'FontStyle $_' 
ast-grep --pattern 'FontWeight $_'

# Check for null checks on these properties
rg '\b_lastStyle\b|\b_lastWeight\b' -A 2 -B 2

Length of output: 5004


121-123: Address TODO comments regarding window invalidation and resize handling

There are two TODO comments that need attention:

  1. Window invalidation logic needs to be updated due to API changes
  2. Potential IndexOutOfRange exception during resize operations

These issues could affect the stability of the rendering system.

Let's check for any existing issues or discussions about these TODOs:

Would you like me to help create GitHub issues to track these TODOs?

Also applies to: 125-126

src/Consolonia.Core/Infrastructure/IConsole.cs (1)

29-30: LGTM! Verify implementations across the codebase.

The change to make FontStyle and FontWeight nullable is well-reasoned and maintains backward compatibility.

Let's verify that all implementations of IConsole have been updated consistently:

✅ Verification successful

The previous pattern might have been too specific. Let's try a broader search to find Print method implementations and classes implementing IConsole interface.


All IConsole implementations correctly use nullable style parameters

The verification shows that both concrete implementations (DummyConsole and InputLessDefaultNetConsole) have the correct nullable parameter types for FontStyle?, FontWeight?, and TextDecorationLocation?, matching the interface definition.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for all Print method implementations to ensure consistent nullable parameters
ast-grep --pattern 'void Print(PixelBufferCoordinate $_, Color $_, Color $_, FontStyle $style, FontWeight $weight, $_)'

Length of output: 121


Script:

#!/bin/bash
# Let's try a broader search pattern to find Print method implementations
ast-grep --pattern 'void Print(PixelBufferCoordinate'

# Also search for files that might implement IConsole
rg "class.*:.*IConsole" -l

Length of output: 231


Script:

#!/bin/bash
# Let's examine the Print method implementation in each of these files
echo "=== UnitTestConsole.cs ==="
rg "void Print.*PixelBufferCoordinate" -A 2 src/Consolonia.NUnit/UnitTestConsole.cs

echo -e "\n=== DummyConsole.cs ==="
rg "void Print.*PixelBufferCoordinate" -A 2 src/Consolonia.Core/Dummy/DummyConsole.cs

echo -e "\n=== InputLessDefaultNetConsole.cs ==="
rg "void Print.*PixelBufferCoordinate" -A 2 src/Consolonia.Core/Infrastructure/InputLessDefaultNetConsole.cs

Length of output: 919

src/Consolonia.Core/Dummy/DummyConsole.cs (1)

57-58: LGTM! Implementation matches interface changes.

The signature update correctly implements the nullable parameters from the interface.

src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (4)

17-18: LGTM! Proper initialization of nullable properties.

The default constructor correctly initializes nullable properties to null, which is consistent with the struct's new design.


39-43: LGTM! Proper JSON serialization handling.

The NullValueHandling.Ignore attribute ensures that null style values won't be included in serialized output, reducing payload size.


89-89: LGTM! Proper null handling in GetHashCode.

The null-coalescing operator ensures consistent hash codes by using FontWeight.Normal and FontStyle.Normal as defaults.


69-79: Key fix for shading computation.

The new transparency check and blending logic fixes the core issue:

  1. Transparent pixels no longer affect the foreground below them
  2. Style inheritance is properly handled with null-coalescing

Let's verify the impact of this change on shading behavior:

✅ Verification successful

Based on the comprehensive analysis of the codebase, I can now provide the final response:

Transparency and shading changes are correctly implemented and well-tested.

The changes to PixelForeground's transparency handling are verified to be correct and consistent with the codebase:

  • The transparency check is used correctly in the blending logic, preserving the underlying foreground when the above pixel is transparent
  • The implementation is well-integrated with the existing shading system, as seen in Pixel.Shade() and related methods
  • The changes are thoroughly tested in PixelForegroundTests.cs, including transparency behavior and style inheritance
  • The modification aligns with the overall pixel blending architecture in the codebase
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for tests that verify the transparency behavior
rg -l "Colors\.Transparent.*Blend" --type cs

# Search for other potential shading-related code that might need updates
ast-grep --pattern 'Shade()'

Length of output: 206


Script:

#!/bin/bash
# Let's examine the Shade() implementation and its usage context
ast-grep --pattern 'Shade() {
  $$$
}'

# Also check for test files related to shading or transparency
rg -l "test.*shade|test.*transparent" --type cs -i

# Look for any direct usage of the PixelForeground class
rg "new PixelForeground" -A 3 --type cs

Length of output: 21826


Script:

#!/bin/bash
# Let's check the implementation of Shade() method and its context
rg -A 10 "Shade\(\)" --type cs

# Also check for any transparency-related tests
rg -A 5 "Colors\.Transparent.*test" --type cs

Length of output: 8123

src/Consolonia.NUnit/UnitTestConsole.cs (1)

58-59: LGTM: Parameter nullability changes are correctly implemented.

The changes to make FontStyle and FontWeight nullable are properly implemented and align with the interface changes.

src/Tests/Consolonia.Core.Tests/PixelTests.cs (3)

62-64: LGTM: Null assertions are correctly updated.

The assertions have been properly updated to check for null values, aligning with the changes to make Style, Weight, and TextDecoration nullable.


153-156: Fix inconsistency between comment and assertions.

The comment states "foreground should be lighter" but the assertions check for lower RGB values (darker colors).


175-178: Fix inconsistency between comment and assertions.

The comment states "background should be darker" but the assertions check for higher RGB values (lighter colors).

src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs (2)

32-34: LGTM: Consistent null handling across all constructors

The changes consistently implement the new nullable property design across all constructor test cases. This systematic approach helps ensure reliable behavior when these properties are unspecified.

Also applies to: 45-47, 56-58, 69-70, 82-84


20-22: Verify the intention behind making font properties nullable

The change from asserting specific default values to checking for null values indicates a significant design change in how font properties are handled. This could affect how shading is computed when these properties are null.

✅ Verification successful

Let me gather more context about the implementation of these properties.


Based on the test files analysis, I can now generate the final response:

Design change to nullable font properties is intentional and well-tested

The test file shows a deliberate design change where font properties (Weight, Style, TextDecoration) are nullable by default, but can be explicitly set through constructors. This is verified by:

  • Default constructor tests asserting null values
  • Specific constructor tests for each property (Weight, Style, TextDecoration)
  • Blend operation tests handling these properties
  • Serialization tests covering all properties

The change in assertions from specific values to null checks is consistent with the codebase's design, as evidenced by the comprehensive test coverage for both null and non-null scenarios.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for other occurrences of these properties to ensure consistent handling
ast-grep --pattern 'Assert.That($_, Is.EqualTo(FontWeight.Normal))'
ast-grep --pattern 'Assert.That($_, Is.EqualTo(FontStyle.Normal))'

Length of output: 654


Script:

#!/bin/bash
# Check the implementation of Pixel and PixelForeground classes
ast-grep --pattern 'class PixelForeground'
ast-grep --pattern 'class Pixel'

# Check for any other tests related to these properties
rg "Weight|Style|TextDecoration" src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs -A 2

Length of output: 48363

src/Consolonia.Designer/ConsolePreview.cs (2)

376-378: LGTM: Field types updated to match the new nullable design

The changes to make _lastStyle and _lastWeight nullable are consistent with the modifications in the test file, maintaining design consistency across the codebase.


376-378: Please clarify the connection to shading computation

While the changes to make font properties nullable are well-implemented and consistent, it's not immediately clear how these changes address the incorrect shading computation mentioned in issue #158. Could you please explain the relationship between font property nullability and shading computation?

Also applies to: 436-437

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (1)

38-42: Good use of JSON serialization attributes

The addition of NullValueHandling = NullValueHandling.Ignore for nullable properties ensures clean JSON serialization by excluding null values. This reduces payload size and maintains clean serialized data.

Consider documenting these serialization behaviors in the API documentation to help consumers understand when properties will be included/excluded in the JSON output.

src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs (1)

45-46: LGTM: Comprehensive property initialization tests

The tests verify that properties are correctly initialized based on constructor parameters, with unspecified properties remaining null.

Consider adding test cases for:

  1. Mixing multiple non-null properties
  2. Edge cases with all properties set to null explicitly

Also applies to: 56-58, 69-70

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Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 1ec065f and 316fed5.

📒 Files selected for processing (4)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (1 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (4 hunks)
  • src/Consolonia.Core/Drawing/RenderTarget.cs (1 hunks)
  • src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs (6 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs
  • src/Consolonia.Core/Drawing/RenderTarget.cs
🔇 Additional comments (5)
src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelForeground.cs (3)

16-17: LGTM: Nullable property initialization

The initialization of Weight and Style to null aligns with making these properties nullable and removes implicit defaults, providing more flexibility in styling.


86-87: LGTM: Proper null handling in GetHashCode

The implementation correctly handles null values by providing appropriate defaults, ensuring consistent hash codes across instances.


68-76: Improved blending logic with proper transparency handling

The changes correctly handle transparent colors and provide clean fallback behavior for nullable properties. The early return for transparent colors is an optimization that prevents unnecessary object creation.

Let's verify the transparency handling with some test cases:

src/Tests/Consolonia.Core.Tests/PixelForegroundTests.cs (2)

Line range hint 20-34: LGTM: Updated assertions for nullable properties

The test cases correctly verify the null state of Weight, Style, and TextDecoration properties in both default and parameterized constructors.


82-84: LGTM: Wide character handling with nullable properties

The test properly verifies that wide character handling maintains the expected null state of optional properties.

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